


It holds eight rivers, two that end in deltas, three dozen forests of varying sizes, and one lake. The land of Calradia resembles a continental terrain bordered by a mountain chain to the south and a snow plain to the east. Claimants to the throne travel across the land, seeking brave and adventurous allies to back their claims and launch civil wars. Even the kings of each faction are not safe. Lords are also threatened by the chaos fiefs regularly change hands during wartime. Farmers traveling to market to sell their harvest and caravans traveling from town to town trading goods must fend off looters and thieves seeking to reap what they did not sow. Deserters and bandits of all sorts harass trade routes and attack villagers whilst evading attacks from bands of manhunters seeking the bounties on their heads. Law and order are the exception, rather than the rule, in Calradia. During times of war, they plunder enemy villages, attack opposing armies in the field, and seek to conquer castles and towns through siege warfare.

Nobles and kings lead their war parties across Calradia, attending tournaments, feasts, and collecting taxes from fiefs entrusted to them. Each faction is free to wage war, form alliances, or sign peace treaties with other factions. The land of Calradia is neither static nor affected only by the player's actions. There are five factions in the original Mount&Blade and six in Mount&Blade: Warband, each with a ruler, a claimant, twenty vassals and a collection of fiefs that make up each faction's region. Map of Calradia in pre-release Bannerlord.Ĭalradia is a fictional continent and the main setting in the mainline entries of the Mount&Blade series.
