
The +40 boost for being a Quarra vampire ends up being wasted. So, when you level up, your strength is listed as 90, not 50, and you can only increase it a further 10 points by leveling, to a maximum of 100. This means that your base strength is considered to be 90 as far as the game is concerned. The +40 to strength is implemented as a permanent (well, at least until you're cured of vampirism) ability, just like birthsigns that increase your attributes. Being a Quarra vampire increases your strength by 40, for a total of 90 points of strength. In vanilla Morrowind, the attribute and skill gains you get upon becoming a vampire count towards the cap of 100 for attributes and skills, limiting how far you can increase your attributes and skills by leveling, and making training your skills more difficult.įor example, let's say you have a strength of 50 when you become a Quarra vampire. If you want to skip it, scroll down to the "Attribute Gains" and "Skill Gains" subsections below. See below for a more detailed discussion of why this is a good thing and how it works. For skills, this plugin makes the spells that grant the skill gains curses rather than abilities, so that the skills are trained based upon their base value, not their fortified value.


For attributes, it does this by temporarily removing the attribute gains from the player upon resting, so that attributes will be at their base values when leveling up. This plugin basically makes it so that the attribute and skill gains that go along with being a vampire no longer count toward the attribute and skill cap of 100.
